- Race for pride, power and glory in sleek, customized, tricked-out sports cars.
- Speed like crazy through crowded streets, running red lights, terrorizing pedestrians, driving on sidewalks and outrunning the cops.
- Experience accurate models of New York and London as you race through a living city and win the pink slips of sing players.
Product Description
-------------------
Midnight Club: Street Racing gives you the illicit fun of racing
on city streets. In this edgy, fast-paced game, you'll cruise
modified vehicles almost anywhere along streets, parks and
sidewalks in some of the most famous cities in the world.
Rockstar totally lives up to its name with this rocking game cut
out of Japan's underground street racing scene. Pegging the
accelerator of the PlayStation 2 computer entertainment system,
Midnight Club: Street Racing was a speeding shock for gamers
caught unaware when it got off the line with the system's launch.
.com
----
The main premise of Midnight Club Street Racing is that you and
your pals take to the streets each night to race hot rods around
town. Along the way, you'll terrorize those pedestrians who are
crazy enough to be outdoors at night, and generally c into
anything that's vertical. It goes without saying that then you'll
spend most of your daytime hours pounding out the dents from the
previous night's misadventures.
Midnight Club Street Racing plays like a combination of the
high-res street shenanigans of the Dreamcast's Tokyo Extreme
Racing ( /exec/obidos/ASIN/B00001ZWPM/${0} ) and the
mission-based mayhem of the PS One's Driver (
/exec/obidos/ASIN/B000034DMT/${0} ). You've got two fantastic
urban vistas in which to roam around--New York and London--and a
jacked-up little runabout in which to do it. The game isn't just
about racing, but about racing from point to point, too, or
playing follow the leader.
Graphically appealing (if more than a little flat, but that
doesn't detract) and speedy, this game might not tax the
PlayStation2 hardware, but it might tax your skills as a gamer if
you don't keep up.
s to the city are available whenever you need them, and make
it rather difficult to get lost. It's advisable to try,
however--there are tons of miniroutes to traverse. No route is
sacrosanct--you can bash through plate-glass windows, barrel
through underground parking structures, meander across parks, and
even pogo from roof to roof. In this way, the game has a bit of
that good ole Driver feel; although, the further in you play, the
night skies and somber tone of the city dispel some of this feel.
Midnight Club Street Racing is a great game, and yet another
reason for new PlayStation2 owners to smile. While it's not
terribly groundbreaking, it's one game that's loads of fun to
play. --Todd Mowatt
Pros:
* Solid and fun race mechanics
* Sprawling cityscapes, with multiple routes
* Two-player games add replayability Cons:* City objects lack
definition
* Only two cities in which to race
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Review
------
Back in 1999, a developer called Angel Studios teamed up with
Microsoft and released Midtown Madness, a PC racing game that
plunked you down in the middle of a realistically modeled city
(in this case, Chicago) and let you engage in different types of
races amid the city's traffic, pedestrians, and . Now,
Angel Studios has teamed up with Rockstar Games, and the result
is Midnight Club: Street Racing, a game that takes the basic
concepts and modes that made Midtown Madness so much fun and adds
to it more hidden vehicles and a rudimentary plotline.
The plotline is as simple as it is unnecessary. You, as a New
York City cabdriver, need a little spice in your life. One night,
while driving around lessly, you happen upon Emilio, a
low-rider driving chump with a turtleneck sweater and an accent
that bounces between Latino and Italian. After showing that you
can keep up with Emilio's ride, he introduces you to Midnight
Club, a secret organization of late-night street racers. From
there, you cruise the city, looking for trouble in the form of
hookmen. These hookmen are visible on your . Once you get
behind them, you'll have to keep up with them until they feel
that you're worthy of a race. The hookmen races pit you against
that driver's entire posse. But calling up one of the hookmen on
your handy cell phone puts you in a one-on-one race. When you win
the race, you add the nent's car to your garage. Most of the
races are checkpoint races, mean you can go just about any
direction you like, as long as you hit all the checkpoints and
get to the finish line before the sition. While you're given
an insane a of freedom in the races, there are usually only
two or three viable paths to success. Eventually, your Midnight
Club exploits lead you to London. Both cities are extremely large
and full of life. Aside from the main career mode an arcade mode,
which lets you set up head-to-head, checkpoint, and two-player
races. There's also a capture the mode, which lets you play
against another person or against computer nents. The
two-player splitscreen mode introduces a bit more pop-up into the
equation, but it's still very playable.
Midnight Club is an arcade-style racing game - so while the
physics have a realistic feel to them, they've been exaggerated
for more impressive skids, jumps, and ces. On wet streets,
some of the cars will spin around a full 360 degrees when you pop
the e-brake and yank the wheel to one side. The cars even jerk a
bit when you peg the accelerator to the floor, thanks to the
extreme torque some of the motors put out. The control is easy to
figure out, and the variance between the game's numerous vehicles
makes the game interesting from beginning to end.
The graphics in Midnight Club are very impressive. Lampposts
flood the streets with light, only darkening when your car veers
off course and takes a few of them out. In rainy conditions, the
street almost glows with superb reflections. The cars are also
highly reflective. The game has extremely little pop-up, and what
little pop-up is well disguised by fog. Lastly, the game runs at
a rock solid framerate, ensuring the game is always a fast-paced
affair. The soundtrack is, for the most part, well done, and the
voicework used in the game (mostly for the various hookmen you
encounter in both cities) fits the story very well.
Overall, Midnight Club is an extremely fun arcade-style racer.
The two cities are so huge that you'll find yourself eventually
gravitating to the cruise mode just joyriding around without any
specific objective. But the gameplay options on offer make the
game a blast, regardless of what mode you choose.--Jeff
Gerstmann--Copyright © 2000 GameSpot Inc. All rights reserved.
Reproduction in whole or in part in any form or medium without
express written permission of GameSpot is prohibited. -- GameSpot
Review
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